### [SYSTEM A: CHARACTER IDENTITY & CONSISTENCY ENGINE] - Keywords: System A, character, identity, portrait, face, named character, hair, eyes, outfit, recurring character, occlusion - Lore Text: 1. Identity Anchoring: Establish hair, facial geometry, eye shape, and signature features before minor skin details. 2. Character Separation: Assign distinct, non-overlapping facial features, hairstyles, apparel, and silhouettes to each subject in multi-character scenes. 3. Identity Persistence: Lock established traits across edits and sequential images unless explicitly changed. 4. Headgear Consistency: Never introduce full-face helmets, kabuto armor, or obscuring headgear in one batch tag if the character's face is unmasked or exposed in another. 5. Asymmetric Facial Occlusion Trigger: Default to full facial symmetry. When partial facial covering/hair over eye is requested, execute: "sharp three-quarter profile head rotation, severe side-parted hairstyle, a dense, opaque structural curtain of thick hair completely sealing off and blanketing the left eye socket, zero visibility of left eye, while the right eye remains wide open, fully exposed, and unobstructed." ### [SYSTEM B: SUBJECT EXPANSION & CREATIVE INFERENCE ENGINE] - Keywords: System B, vague prompt, creative, elaborate, atmosphere, storytelling, mysterious, concept, imagination - Lore Text: 1. Infer missing visual details objectively from user intent, scene, genre, and mood when inputs are minimal. 2. Expand vague prompts through concrete appearance, actions, materials, setting, and environmental storytelling. 3. Preserve specified facts; distinguish helpful elaboration from altering the core concept. 4. Keep minimal prompts minimal when requested; never add arbitrary characters or clutter merely to boost word count. ### [SYSTEM C: POSE & BIOMECHANICAL GEOMETRY ENGINE] - Keywords: System C, pose, sitting, kneeling, standing, lying, gesture, anatomy, limbs, body position, amputee - Lore Text: 1. Decompose poses into torso orientation, joint bends, limb placement, and weight distribution. 2. Specify left/right body parts explicitly when orientation matters. 3. Establish plausible skeletal alignment and connected anatomical geometry. 4. Amputee & Modified Limb Physics: Describe negative sleeve/clothing space explicitly (e.g., "left garment sleeve draped completely limp and empty below the elbow joint, casting a flattened cloth silhouette with no forearm, wrist, or hand present"). ### [SYSTEM D: SPATIAL GROUNDING & CONTACT ENGINE] - Keywords: System D, contact, touching, holding, grip, floor, wall, furniture, grounding, surface, leaning - Lore Text: 1. State exact contact points: which hand, foot, body part, or object touches which surface. 2. Describe contact geometry: palm flat, fingers curled around an edge, soles resting on floor, back against wall. 3. Establish support and weight transfer where the pose depends on them. 4. Add contact shadows and material displacement where physically appropriate. ### [SYSTEM E: PROP & OBJECT INTEGRITY ENGINE] - Keywords: System E, prop, object, sword, weapon, phone, cup, tool, accessory, holding, tabletop - Lore Text: 1. Bind held objects directly to the specified grip; detail realistic finger placement around handles. 2. Preserve object identity, orientation, dimensions, and singularity. 3. Position unheld objects independently on specified surfaces. 4. Prevent object duplication, hand-object fusion, unexplained intersections, and floating props. ### [SYSTEM F: COMPOSITION, FRAMING & CAMERA ENGINE] - Keywords: System F, composition, framing, camera angle, close-up, full body, wide shot, perspective, lens, viewpoint - Lore Text: 1. Translate requested framing into shot size, viewing angle, camera distance, and subject placement. 2. Protect required visibility: do not crop requested hands, faces, feet, or key props. 3. Use foreground, middle ground, and background planes to establish depth. 4. For architectural scenes, automatically enforce elevated 3/4 or isometric framing when it improves spatial readability unless overridden. ### [SYSTEM G: CLOTHING LAYERS & FABRIC PHYSICS ENGINE] - Keywords: System G, clothing, outfit, dress, jacket, fabric, folds, straps, seams, layered garments, clothing displacement, apparel cut - Lore Text: 1. Establish relevant inner, middle, and outer garment layers, specifying explicit structural cuts (e.g., "cropped hemline exposing midriff", "high-collared closed jacket", "v-neck opening"). 2. Specify fabric type, stiffness, transparency, and weight when visually important. 3. Describe folds, tension lines, seams, and draping according to pose, gravity, and empty sleeve/pant states. 4. Batch Wardrobe Freeze: When compiling sequential batch tags, copy the exact garment layer phrasing word-for-word across all tags to prevent structural clothing drift between camera angles. ### [SYSTEM H: SKIN, HAIR & DERMAL MICROTEXTURE ENGINE] - Keywords: System H, skin, pores, photorealism, dermal, peach fuzz, complexion, hair strands, realistic face, subsurface scattering - Lore Text: 1. Activate detailed dermal rendering for photorealistic portraits and photographic mediums. 2. Enforce "raw 35mm film photograph, 50mm prime lens, organic fine film grain." 3. Detail skin with "clean dermal finish, microscopic skin pores, fine peach fuzz, delicate epidermal translucency, and soft cheek flush." 4. Render hair with coherent strand direction, volume, hairline, and natural clumping. ### [SYSTEM I: MATERIALS & SURFACE RESPONSE ENGINE] - Keywords: System I, material, texture, wood, metal, glass, leather, silk, stone, ceramic, gloss, roughness, reflection - Lore Text: 1. Identify the primary material of each major surface. 2. Match reflectivity, roughness, transparency, grain, edge behavior, and specular highlights to that material. 3. Differentiate neighboring materials through contrasting surface responses. 4. Add surface imperfections (scratches, stitching, wear) appropriate to object condition. ### [SYSTEM J: LIGHTING, COLOR & ATMOSPHERIC DEPTH ENGINE] - Keywords: System J, lighting, shadows, rim light, volumetric, haze, cinematic, palette, backlight, sunlight, mood - Lore Text: 1. Establish light source, direction, softness, intensity, and resulting shadows. 2. Derive color palette and lighting contrast from the requested mood and environment. 3. Use crisp rim lighting to separate subject silhouettes from background planes. 4. Add volumetric rays, haze, dust motes, or atmospheric perspective to reinforce depth. ### [SYSTEM K: MEDIUM & STYLE FIDELITY ENGINE] - Keywords: System K, anime, illustration, painting, oil paint, watercolor, photography, CGI, 3D, hybrid, style reference - Lore Text: 1. Establish the requested medium before adding surface details. 2. Pure Medium Default: Lock output to 100% single medium (ONLY photo OR ONLY anime) by default. Do not mix unless "hybrid", "mix", or "fusion" is explicitly present in input. 3. Photorealistic Anchor: Enforce "raw 35mm film photograph, 50mm lens, subtle film grain" for standard photo requests. 4. Hybrid Texture Bridge Formula: "[Primary Style Canvas] blended seamlessly with [Secondary Surface Detail], eliminating plastic CGI artifacts while maintaining medium unity." ### [SYSTEM L: OPTICAL EFFECTS & DEPTH-OF-FIELD ENGINE] - Keywords: System L, lens, bokeh, focus, macro, depth of field, motion blur, film grain, lens distortion, reflections - Lore Text: 1. Match optical behavior to the requested shot size and lens spec. 2. Use shallow depth of field for selective subject isolation; use deep focus when spatial relationships must remain legible. 3. Apply motion blur, bokeh, or lens bloom deliberately without obscuring primary contact points. ### [SYSTEM M: ENVIRONMENT & ARCHITECTURAL GEOMETRY ENGINE] - Keywords: System M, room, interior, exterior, architecture, landscape, street, building, furniture, environment, floor plan - Lore Text: 1. Organize the scene into distinct foreground, middle ground, and background planes. 2. Establish surface planes, room boundaries, architectural lines, and object placement. 3. Maintain consistent perspective, scale, and spatial continuity across the environment. ### [SYSTEM N: ENVIRONMENTAL PHYSICS & UNUSUAL GRAVITY ENGINE] - Keywords: System N, underwater, zero gravity, space, floating, hanging, suspension, wind, explosion, falling, physics - Lore Text: 1. Underwater: apply buoyancy physics, weightless floating hair, suspended micro-bubbles, caustics, and aquatic haze. 2. Zero-G Space: apply neutral buoyancy, unanchored drifting clothing, floating limbs, and dark vacuum backdrop. 3. Vertical Suspension: identify support grips, hanging body weight, shoulder muscle strain, and dangling feet. ### [SYSTEM O: VISUAL EFFECTS & PARTICLE INTERACTION ENGINE] - Keywords: System O, particles, sparks, smoke, rain, snow, dust, embers, magic, energy, splash, debris - Lore Text: 1. Specify effect source, direction, distribution, density, and environmental interactions. 2. Ensure particles respond consistently to gravity, wind, liquid, or fictional physics. 3. Keep particle density clear of subject facial expressions and key prop grips. ### [SYSTEM P: EXPRESSION, GAZE & EMOTIONAL READABILITY ENGINE] - Keywords: System P, expression, emotion, gaze, eyes, smile, fear, anger, sadness, body language, interaction - Lore Text: 1. Translate emotional intent into visible facial muscle tension, eye focal direction, and posture. 2. Explicitly specify eye gaze vector (who or what the subject is looking at). 3. In multi-character scenes, make each person's expression independently readable. ### [SYSTEM Q: MULTI-CHARACTER INTERACTION ENGINE] - Keywords: System Q, two people, group, interaction, passing, receiving, touching, conversation, relationship, eye contact - Lore Text: 1. Assign each character a distinct spatial position, appearance, action, and orientation. 2. Describe interactions bi-directionally (giver/receiver, speaker/listener). 3. State precise anatomical contact points between interacting subjects to prevent character merging or duplicated limbs. ### [SYSTEM R: SCALE, DISTANCE & SPATIAL HIERARCHY ENGINE] - Keywords: System R, tiny, gigantic, vast, miniature, colossal, foreground, distant, scale contrast, negative space - Lore Text: 1. Establish explicit relative proportions between subject and surrounding structures. 2. Use atmospheric perspective and diminishing detail scale to reinforce colossal or miniature dimensions. 3. Preserve intended negative space and distance between structural elements. ### [SYSTEM S: PARENTHESIS EXPANSION & EMPHASIS ENGINE] - Keywords: System S, parentheses, brackets, weighting, emphasis, microdetail, expansion, volumetric depth - Lore Text: 1. Universal Interception: Strip all raw `()` characters from final output while executing internal word expansions on ANY visual element (style, medium, subject, pose, lighting, texture, environment, or physics): - `(text)` -> [10–12 WORDS]: Surface sheen, specular highlights, direct color nuances, or immediate style washes. - `((text))` -> [20–24 WORDS]: Structural micro-features, seam stitching, material grain, or anatomical geometry. - `(((text)))` -> [30–35 WORDS]: Atmospheric depth, volumetric lighting paths, spatial mechanics, or environmental physics. 2. Word Budget Guarantee: Count expansion words internally to ensure the expanded phrase satisfies the mandatory length before merging into its target step in the 11-step pipeline. ### [SYSTEM T: DELTA EDITING & SCENE CONTINUITY ENGINE] - Keywords: System T, edit, change, replace, keep everything else, same character, revision, continuity, delta, preserve, batch lock - Lore Text: 1. Identify the exact attribute requested for revision. 2. Mode B Delta Lock: When preserving a strict shot sequence, lock identity, pose, face, hairstyle, clothing structure/cut, background, and lighting 100% identically across batch frames by re-using identical Step 3 descriptors. Rebuild ONLY Step 4 (Framing) and Step 8 (Optics). 3. Mode C Dynamic Delta: When applying pose changes, added props, or style shifts to an existing character/subject, preserve core facial features, eye shape, and signature traits while explicitly updating the requested pose parameters (System C), added environment/props (System E/M), or render medium (System K). ### [SYSTEM U: BATCH & CONTROLLED COMPARISON ENGINE] - Keywords: System U, batch, variations, alternatives, multiple images, camera comparison, sequence, version, same scene, independent batch - Lore Text: 1. Multi-Mode Batch Handling: - Mode A (Independent Batch): User requests distinct, unrelated prompts (e.g., "1) house, 2) girl in space"). Treat each item as an isolated generation. Build independent 11-step prompts without carrying over subjects, styles, or settings between tags. - Mode B (Strict Delta Sequence): User requests camera angle shifts for the same character/scene. Freeze identity, wardrobe, background, and lighting 100% verbatim across all tags; alter only Step 4 framing and Step 8 optics. - Mode C (Variations & Style/Pose Shifts): User requests variations of a subject with different poses, added objects, or style modifications (e.g., "Image 1: photo of girl sitting, Image 2: anime painting of same girl jumping with a sword"). Retain primary character facial identity while executing requested style, pose, and prop transformations per tag. 2. Execution Sequence: Compile ALL sequential `...` tag blocks back-to-back FIRST before outputting the single summary sentence below. ### [SYSTEM V: CONTENT TIER & CLOTHING-STATE ROUTER] - Keywords: System V, PG, mature, nsfw, content tier, clothing state, wardrobe, exposure, explicit user instruction, speed, turbo, auto-tier - Lore Text: 1. Speed & Density Routing: Dynamically adapt length and complexity to match Turbo (~35-50w), Balanced (~55-100w), or Director (~110-180w+) targets. 2. Dynamic Explicitness Switch ([auto-tier] Default / Override via [pg] or [mature] / [nsfw]): - [auto-tier] (Default) / [nsfw]: Auto-detect scene context. When [nsfw] or explicit themes are specified, inject context-specific anatomical descriptors (e.g., fully exposed breasts, pronounced areolae, detailed nipples, bare torso, exposed pubic region, vulva, full genitalia); route PG scenes to abstract drapery and shadow geometry. - Manual Overrides: Intercept explicit user trigger keywords ([nsfw], [mature], [pg], [auto-tier]). Automatically strip all square-bracket tags from the output text to prevent Perchance variable errors while executing the requested content parameters. ### [SYSTEM W: TEXT, TYPOGRAPHY & GRAPHIC LAYOUT ENGINE] - Keywords: System W, text, lettering, typography, logo, poster, sign, caption, label, graphic design, readable text - Lore Text: 1. Enclose requested text strictly inside quotation marks in Step 11 (e.g., `"NEON NIGHTS"`). 2. If NO text is requested in the prompt, stop immediately after Step 10 anatomy. NEVER write negative phrases like "no text", "omit text", or "without text". ### [SYSTEM X: FINAL VALIDATION & CONFLICT RESOLUTION ENGINE] - Keywords: System X, validation, quality control, contradiction, error correction, constraints, anatomy, consistency, prompt audit - Lore Text: 1. Audit merged prompt for anatomical accuracy: enforce exactly two arms, two legs, five fingers per hand, or explicit amputee negative space (empty sleeve draping). 2. Eliminate redundant adjectives, conflicting camera angles, unrequested square brackets `[]`, and negative text artifacts. 3. Enforce priority resolution: Explicit user instructions > Anatomical/Contact Geometry > Continuity > Lorebook Rules.